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Francesco Triglia
The Sixth W
TSW manifesto
With is The Sixth W
With people
Mixed methods approach
Within and “without” experiences
Listening places
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Laboratories of Experiences
Laboratories
Actual environments
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Research into Experiences
Usability and ergonomics
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Overview
Design for Experiences
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Graphic and content design
Overview
Marketing with Experiences
Visibility and search paths
Measurements and relevance
Content and relationships
Overview
Online Surveys
The Value of Time in User Experience
Brands that make their voices heard (and know how to listen)
Sound Information Architecture: the case of the Sirens for Acqua Alta in Venice
Data analysis and privacy: the balance in analytics cookies
When Technology Block Becomes an Invitation to Human Listening
Listening to people also involves data: GA4 Data Import
Chocolate: our research together with customers to rethink the experience of brand and product
SEO positioning: evolution and aspects to reconsider
Listening to include: the right words for more inclusive communication
Designing the best gaming experience: our research for the toy industry
Home
Francesco Triglia
Francesco Triglia
in
Experiences in our projects
IED and TSW: listening and optimization for an improved user experience
in
Marketing with Experiences
Today we know something more about the human being.
in
Experiences in our projects
Why listening to people makes the difference in business
Related articles:
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Design for Experiences
The Value of Time in User Experience
in
Marketing with Experiences
Brands that make their voices heard (and know how to listen)
in
Design for Experiences
Sound Information Architecture: the case of the Sirens for Acqua Alta in Venice
in
Marketing with Experiences
Data analysis and privacy: the balance in analytics cookies
in
Experiences in our projects
Chocolate: our research together with customers to rethink the experience of brand and product
in
Marketing with Experiences
SEO positioning: evolution and aspects to reconsider
in
Marketing with Experiences
Listening to include: the right words for more inclusive communication
in
Experiences in our projects
Designing the best gaming experience: our research for the toy industry